Wakup - Experimental Gameplay Project Entry
It's been a while, but here is my entry for this month's Experimental Gameplay Project competition.

You play a lifeguard on a very crowded beach. You just received news that a tsunami will reach your beach in 30 seconds but people are sleeping all around your area. You must run (WASD or arrows) to them, shout to wake them up (using your microphone) and get to the safe place on the left before the tsunami reaches you or anyone on the beach.
Windows version and Mac version.
Note that the Mac version is *very* buggy (it's very difficult to change your sound settings without having a OS-related error) so you might not be able to enjoy the game (if you want to try, you might need to delete "settings.txt" before retrying... I will try to look for the cause of the bug as soon as I have some time. Linux users can get the Windows version and run from the directory "java -cp bin/jl1.0.1.jar:bin/ display.Base" to start the game.
Don't forget my previous games if you have not tried them yet: ShooPrano, Secondario, Earth and $Trade$.
Mon, 31 Jan 2011 04:12 Posted in Games
Tags experimental, game, gameplay, inanimate
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2 comments »
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By CN 24/02/2011 at 07h14
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By vazor 14/03/2011 at 07h00
Haha very fun. Good work, I’m enjoying these projects of yours. Background music on this one was win.
I had way too much fun shouting at my computer!
Thanks for this (and indirectly, for pointing me to the Java sound library you used)